Scalable inference for game studios
Deterministic guardrails, repeat reactions served from cache in milliseconds, and hard spend caps that prevent surprise cloud bills.
Hobby
For prototypes, game jams, and solo game makers.
- ✓ 5,000 monthly events
- ✓ Up to 3 NPCs · 2 games
- ✓ Hard daily spend cap ($10 max)
- ✓ Persistent NPC memory
- ✓ Community support
Pay As You Go
For small games past Hobby scale, billed on real usage.
- ✓ $0 base · metered events only
- ✓ Up to 10 NPCs · 3 games
- ✓ Hard daily spend ceiling ($5 max)
- ✓ Persistent NPC memory
- ✓ Pro wins past ~25k events/mo
Pro
For published indie games with active player communities.
- ✓ 100,000 monthly events
- ✓ Unlimited NPCs · 10 games
- ✓ Configurable spend caps per game
- ✓ Full eval scorecard + planner
- ✓ Shared world blackboard
- ✓ Priority developer support
Studio
For multi-title studios and live-service multiplayer games.
- ✓ 1,000,000 monthly events included
- ✓ Unlimited NPCs & games
- ✓ Custom multi-project spend caps
- ✓ Everything in Pro
- ✓ Dedicated support
Compare Features & Governance
| Capability | Hobby | Pay As You Go | Pro | Studio |
|---|---|---|---|---|
| Monthly events included | 5,000 | Metered · $2 / 1k | 100,000 | 1,000,000 |
| NPCs / Games | 3 / 2 | 10 / 3 | Unlimited / 10 | Unlimited / Unlimited |
| Hard Spend Cap Protection | $10 max, always on | $5 max, always on | Configurable per game | Custom multi-project caps |
| Validated behaviour enums | ✓ | ✓ | ✓ | ✓ |
| Persistent Memory + Eval Scorecard | ✓ | ✓ | ✓ | ✓ |
| Planner + World Blackboard | ✓ | ✓ | ✓ | ✓ |
| 1-Click Key Rotation | ✓ | ✓ | ✓ | ✓ |
| Free Trial | — | 14 days | 14 days | 14 days |
| Support | Community | Community | Priority | Dedicated |
Frequently Asked Questions
What happens if my game hits its daily spend cap?
Unlike open LLM APIs that run up massive bills, Smart NPCs enforces a deterministic hard cap. If reached, the client SDK gracefully falls back to your registered offline NPC fallback dialogue without throwing exceptions or charging extra.
Can I test everything in local development before deploying?
Yes. Point your game at a dev game with a small spend cap and use the interactive Test My NPC console in your dashboard. Local calls are metered like production traffic, so the dashboard shows true usage.
What happens if I exceed my plan's monthly events?
Events beyond your plan's monthly number are still served today and metered in your dashboard; only hard spend caps stop traffic.
Can I cancel or change plans anytime?
Yes. You can upgrade, downgrade, or cancel directly from your Studio Settings or the billing portal at any time.